TheDandalf's BLT Page
Neocities page for TheDandalf's BLT streams at Twitch.tv/TheDandalf
Table of Contents
Commands
Channel Point Rewards
Classes
Rogue
Paladin
Hunter
Warrior
Spartan
Saboteur
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings |
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ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
ap |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 350000⦷ |
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auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price) , e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customs' command or equivalent), with a reserve price of 50000. |
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bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount) , e.g. !bid 100000 . If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=0⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=400000⦷ Free if you do not already have a class Updates equipment to match new class |
customs | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index) , e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent). |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=0⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷ |
giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer) , e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customs' command (or equivalent). |
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gold | Show your heroes current gold. |
Shows: Gold |
inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory |
meleef |
Skills: Melee Focus points: 1 Cost: 100000⦷ |
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movef |
Skills: Movement Focus points: 1 Cost: 100000⦷ |
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nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name) , for example !nameitem 3 Foehammer . The custom item index is shown in the 'customs' command (or equivalent). |
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personalf |
Skills: Personal Focus points: 1 Cost: 100000⦷ |
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powers | Shows your available powers |
Shows: Powers |
rangef |
Skills: Ranged Focus points: 1 Cost: 100000⦷ |
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reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=2500⦷, 3=5000⦷, 4=10000⦷, 5=25000⦷, 5=25000⦷, 6=60000⦷ |
retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷ Allowed: Same culture only, Basic troops, Elite troops |
retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
snakeisasaint | ||
stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
supportf |
Skills: Support Focus points: 1 Cost: 350000⦷ |
Channel Point Rewards
Command | Description | Settings | ||||||||||
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1m Gold | Use this this give your hero 1 million gold |
Amount: 1000000⦷ |
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Adopt a Culture Hero | Get a hero in game with a specific culture. Almost all other actions require an adopted hero. |
Allowed: Wanderer Viewer selects culture Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 80% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Adopt a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Allowed: Wanderer Starting Age Range: 18 to 21 Starting Gold: 0 Inheritance: 80% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 1 |
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Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Daily Gold | Adds 50,000 gold to your adopted hero. |
Amount: 50000⦷ |
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Daily XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 150000 |
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Give Player Gold | Transfer 10,000 gold to the streamers character, from your divine faith in his ability | |||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||
Smith Armor | ||||||||||||
Smith Weapon | ||||||||||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
Ultimate Armor x5 | ||||||||||||
Ultimate Weapon x10 | ||||||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Rogue
Master of shadows and finding the weakness in everything, the rogue is feared even by veteran fighters
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Dagger |
ThrowingKnives |
ThrowingKnives |
Passive Power |
Roguery Rogue Passive I: Max Speed Multiplier: 130% Swing Speed Multiplier: 130% Handling Multiplier: 130% AI Block Chance: 125% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Weapons Encumbrance: 0% Armor Encumbrance: 70% One Handed: 125% Throwing: 125% Rogue Passive II: Max Speed Multiplier: 160% Swing Speed Multiplier: 160% Handling Multiplier: 160% AI Block Chance: 140% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Weapons Encumbrance: 0% Armor Encumbrance: 60% One Handed: 150% Throwing: 150% Rogue Passive III: Max Speed Multiplier: 190% Swing Speed Multiplier: 190% Handling Multiplier: 190% AI Block Chance: 155% Weapons Encumbrance: 0% Armor Encumbrance: 50% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% One Handed: 175% Throwing: 175% |
Active Power |
Assassination [Assassination I: 125.0% dmg / Ignore 25% Armor / 25% Unblockable from Ranged / Melee] requires CLASS LEVEL 1 [Assassination II: 150.0% dmg / Ignore 50% Armor / 30% Unblockable / AoE: 50dmg in 0.1m from Ranged / Melee] requires CLASS LEVEL 2 [Assassination III: 175.0% dmg / Ignore 75% Armor / 35% Unblockable / AoE: 100dmg in 0.1m from Ranged / Melee] requires CLASS LEVEL 3 [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Vampiric II: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 2 [Vampiric III: Absorb 30% of damage dealt as HP] requires CLASS LEVEL 3 |
Paladin
A holy crusader with a sturdy body, said to be able to fight off a hundred men
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedMace |
Shield |
Passive Power |
Holy Grace Holy Grace I: Armor Encumbrance: 80% Shield Ability: 130% Handling Multiplier: 130% AI Block Chance: 130% AiUseShieldAgainstEnemyMissileProbability: 130% KickStunDurationMultiplier: 150% AI Kick: 125% Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120% One Handed: 130% Holy Grace II: Armor Encumbrance: 60% Shield Ability: 160% Handling Multiplier: 160% AI Block Chance: 160% AiUseShieldAgainstEnemyMissileProbability: 160% KickStunDurationMultiplier: 160% AI Kick: 135% Armor Head: 140% Armor Torso: 140% Armor Legs: 140% Armor Arms: 140% One Handed: 160% Holy Grace III: Armor Encumbrance: 40% Shield Ability: 190% Handling Multiplier: 190% AI Block Chance: 190% AiUseShieldAgainstEnemyMissileProbability: 190% KickStunDurationMultiplier: 170% AI Kick: 145% Armor Head: 160% Armor Torso: 160% Armor Legs: 160% Armor Arms: 160% One Handed: 190% Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
Active Power |
Crusader [Crusader I: 110.0% dmg / Add: 15% Knock Back, 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Shatter Shield / 15% Stagger from Melee] requires CLASS LEVEL 1 [Crusader II: 120.0% dmg / Add: 30% Knock Back, 30% Knock Down, 30% Mount Rear, 30% Dismount / 20% Shatter Shield / 30% Stagger / AoE: 50dmg in 0.1m from Melee] requires CLASS LEVEL 2 [Crusader III: 130.0% dmg / Add: 45% Knock Back, 45% Knock Down, 45% Mount Rear, 45% Dismount / 30% Shatter Shield / 45% Stagger / AoE: 100dmg in 0.1m from Melee] requires CLASS LEVEL 3 [Crusader Endurance I: Reflect 15% damage] requires CLASS LEVEL 1 [Crusader Endurance II: Reflect 30% damage] requires CLASS LEVEL 2 [Crusader Endurance III: Reflect 45% damage] requires CLASS LEVEL 3 |
Hunter
Through years of hunting, this hunter has grown exceptionally sharp in the use of bows and explosives
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
Passive Power |
Hunter Training Huntsman I: Max Speed Multiplier: 120% Weapon Inaccuracy: 75% Handling Multiplier: 120% AI Wait Before Shoot Factor: 60% AI Shoot Frequency: 200% Reload Speed: 150% Weapons Encumbrance: 0% Bow: 130% Huntsman II: Max Speed Multiplier: 140% Weapon Inaccuracy: 50% Handling Multiplier: 140% AI Wait Before Shoot Factor: 50% AI Shoot Frequency: 250% Reload Speed: 200% Weapons Encumbrance: 0% Bow: 160% Huntsman III: Max Speed Multiplier: 160% Weapon Inaccuracy: 40% Handling Multiplier: 160% AI Wait Before Shoot Factor: 40% AI Shoot Frequency: 300% Reload Speed: 250% Weapons Encumbrance: 0% Bow: 160% |
Active Power |
Hawkeye [Sniper I: 125.0% dmg / Add: 20% Knock Back, 20% Knock Down, 20% Dismount / Ignore 20% Armor / 20% Unblockable / 20% Cut Through / AoE: 50dmg in 5m from Ranged] requires CLASS LEVEL 1 [Sniper II: 150.0% dmg / Add: 20% Knock Back, 20% Knock Down, 20% Dismount / Ignore 40% Armor / 40% Unblockable / 40% Cut Through / AoE: 100dmg in 5m from Ranged] requires CLASS LEVEL 2 [Sniper III: 175.0% dmg / Add: 20% Knock Back, 20% Knock Down, 20% Dismount / Ignore 60% Armor / 60% Unblockable / 60% Cut Through / AoE: 150dmg in 5m from Ranged] requires CLASS LEVEL 3 |
Warrior
A warrior can be spotted on the battlefield easily, just look for the pile of corpses
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedAxe |
Passive Power |
Fortitude Warrior Training I: Handling Multiplier: 125% Armor Head: 110% Armor Torso: 110% Armor Legs: 110% Armor Arms: 110% Two Handed: 125% Warrior Training II: Handling Multiplier: 150% Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120% Two Handed: 150% Warrior Training III: Handling Multiplier: 175% Armor Head: 130% Armor Torso: 130% Armor Legs: 130% Armor Arms: 130% Two Handed: 175% |
Active Power |
Beserker Rage [Beserker Rage I: 120.0% dmg / 20% Cut Through / AoE: 50dmg in 1m from Melee] requires CLASS LEVEL 1 [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 TO 2 [Vampiric II: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 2 TO 3 [Beserker Rage II: 140.0% dmg / 40% Cut Through / AoE: 75dmg in 1m from Melee] requires CLASS LEVEL 2 [Beserker Rage III: 150.0% dmg / 60% Cut Through / AoE: 100dmg in 1m from Melee] requires CLASS LEVEL 3 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 3 |
Spartan
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedLance |
Shield |
OneHandedSword |
Passive Power |
Spartan Blood Spartan Blood I: Max Speed Multiplier: 120% Swing Speed Multiplier: 500% KickStunDurationMultiplier: 260% AI Kick: 250% Melee: 200% Movement: 150% Polearm: 200% Spartan Blood II: AI Kick: 300% Max Speed Multiplier: 140% Combat Max Speed Multiplier: 225% Swing Speed Multiplier: 550% KickStunDurationMultiplier: 300% Melee: 200% Movement: 150% Polearm: 300% Spartan Blood III: AI Kick: 350% Max Speed Multiplier: 160% Combat Max Speed Multiplier: 250% Swing Speed Multiplier: 600% KickStunDurationMultiplier: 350% Melee: 200% Movement: 150% Polearm: 400% |
Active Power |
Spartan Fury [Spartan Fury I: 150.0% dmg / Add: 40% Knock Down, 40% Dismount / Ignore 50% Armor / 50% Unblockable / AoE: 50dmg in 2m] requires CLASS LEVEL 1 [Spartan Fury II: 200.0% dmg / Add: 60% Knock Down, 60% Dismount / Ignore 60% Armor / 60% Unblockable / AoE: 75dmg in 2m] requires CLASS LEVEL 2 [Spartan Fury III: 300.0% dmg / Add: 80% Knock Down, 80% Dismount / Ignore 70% Armor / 70% Unblockable / AoE: 100dmg in 2m] requires CLASS LEVEL 3 |
Saboteur
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Stone |
Stone |
Stone |
OneHandedSword |
Passive Power |
Anarchy Anarchist I: Max Speed Multiplier: 150% Weapons Encumbrance: 5% AI Shoot Frequency: 175% AI Wait Before Shoot Factor: 75% Ranged: +20 Anarchist II: Max Speed Multiplier: 200% Weapons Encumbrance: 5% AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: +40 Anarchist III: Max Speed Multiplier: 250% Weapons Encumbrance: 5% AI Shoot Frequency: 300% AI Wait Before Shoot Factor: 30% Ranged: +60 |
Active Power |
Bomberman [Bomberman I: Ignore 30% Armor / 100% Shatter Shield / AoE: 65dmg in 6m] requires CLASS LEVEL 1 [Bomberman II: Ignore 60% Armor / 100% Shatter Shield / AoE: 100dmg in 8m] requires CLASS LEVEL 2 [Bomberman III: Ignore 90% Armor / 100% Shatter Shield / AoE: 150dmg in 10m] requires CLASS LEVEL 3 |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
30 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
1 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
660 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
20000 |
Gold the hero gets for every kill |
XP Per Kill |
20000 |
XP the hero gets for every kill |
XP Per Killed |
0 |
XP the hero gets for being killed |
Heal Per Kill |
20 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
10000 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
20 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
20000 |
Gold won if the heroes side wins |
Win XP |
20000 |
XP the hero gets if the heroes side wins |
Lose Gold |
0 |
Gold lost if the heroes side loses |
Lose XP |
0 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 10 |
10000⦷ 1000XP |
Killing Rage | 25 |
25000⦷ 2500XP |
Overkill | 50 |
50000⦷ 5000XP |
Unstoppable | 100 |
100000⦷ 10000XP |
Achievements
Name | Requirements | Reward |
---|---|---|
Loyal |
Consecutive Summons >= 50 |
50000⦷ 10000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Rebellious |
Consecutive Attacks >= 5 |
10000⦷ 1000XP |
Reliable |
Consecutive Summons >= 5 |
10000⦷ 1000XP |
Renegade |
Consecutive Attacks >= 50 |
50000⦷ 10000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
100000⦷ 10000XP |
Traitorous |
Consecutive Attacks >= 20 |
20000⦷ 4000XP |
Trusted |
Consecutive Summons >= 20 |
20000⦷ 4000XP |
Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
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Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
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Round 1 Type | |||||||||||||||||||||
Round 2 Type |
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Round 2 Type | |||||||||||||||||||||
Round 3 Type |
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Round 3 Type |
Round Rewards
Round 1 Rewards |
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Round 1 Rewards | |||||||||
Round 2 Rewards |
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Round 2 Rewards | |||||||||
Round 3 Rewards |
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Round 3 Rewards | |||||||||
Round 4 Rewards |
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Round 4 Rewards |
Rewards
Betting
Enable Betting |
Disabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |